AI Insights · Timothy · April 2022
Top 5 Shoot'em Up Games on Android in Middle East Q1 2022
Discover the performance trends of the top 5 Shoot'em Up games in the Middle East on Android during Q1 2022, including key metrics such as downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Shoot'em Up games on the Android platform in the Middle East showed various trends in downloads, revenue, and active user metrics. Here is a detailed look at how each of these games performed:
Galaxy Attack: Shooting Game from 1SOFT experienced a fluctuating trend in weekly revenue, peaking at approximately $3.9K at the end of December and gradually decreasing to around $2K by the end of March. Weekly downloads for the game started strong with over 20K in early January but saw a decline to approximately 16K by the end of the quarter. The game's weekly active users fluctuated between 150K and 160K, with a notable dip to 148K in the final week of March.
Archero by Habby saw relatively stable weekly revenue, starting at $2.9K and ending the quarter at $1.9K. The game experienced a significant increase in weekly downloads, starting at just over 400 in late December and rising to nearly 800 by the end of March. Weekly active users for Archero showed a slight decline from around 20K to 16K throughout the quarter.
1945 Air Force: Airplane games, also from 1SOFT, maintained consistent weekly revenue, peaking at $2.9K in early March. The game saw a steady increase in weekly downloads, reaching almost 50K in the first week of March before declining to about 32K by the end of the month. Weekly active users followed a similar pattern, peaking at 224K in mid-March and then dropping to 186K by the end of March.
Space shooter - Galaxy attack from 1SOFT showed a varied revenue trend, starting at $1.6K in late December, peaking at $2.4K in late January, and ending the quarter at $1.7K. Weekly downloads for the game started at 10K in late December, peaked at 17K in early January, and dropped to just under 10K by the end of March. Weekly active users fluctuated around 40K to 50K during the quarter, ending at approximately 37K.
Squad Alpha - Action Shooting by SayGames Ltd had a steady revenue trend, starting the quarter at $887 and peaking at $2K in mid-March. Weekly downloads for the game increased from just under 1K in late December to around 1.5K in early March, with a slight decline to approximately 1K by the end of the quarter. Weekly active users showed a steady increase from just under 3K in late December to nearly 4.5K in late February, before ending the quarter at around 3.7K.
Data for this analysis is sourced from Sensor Tower. For more in-depth insights, visit Sensor Tower's website.